The editor supports the following tools:
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You can extends the list of tools with custom shapes.
For that unpack the file res.zip located in the applet's directory
and read comments in the file shapes.xml.
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Colors should be specified as #RRGGBB, where RR, GG, BB are red, green, and blue components in hexadecimal format,
or #RRGGBBAA, where AA is the Alpha component (opacity).
Also the editor supports so called BiColors (two colors).
If BiColor is specified the filled shapes are drawn with outlines,
dashed lines/outlines are drawn with two colors alternately, and text has the background.
BiColor can be defined as #RRGGBB/#RRGGBB.
Example of using BiColor #000000/#FFFF00

The editor supports the following strokes:
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To define your custom strokes unpack the file |
The editor supports the following textures:
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To define your custom textures unpack the applet file |
Fonts should be specified as: fontname-style-size
where:
style is one of the following plain, bold, italic, bolditalic;
size is an integer value, e.g. 12, 16, 24;
Example:
Serif-bolditalic-16
The list of available fonts depends on the client's platform.
You can confidently use the following logical font names: Serif, Sanserif, Monospaced, Dialog.
If you use other names (e.g. Arial, Times Roman etc.) you should remember that that font might be
unvailable on the user's computer. In that case the default font (usually logical Dialog) is used.
If you don't specify the font list the editor automatically displays all the fonts available
on the user's computer.